定制Flex Spark组件外观
Flex3到Flex4,增加了Spark组件,这是Flex的一次重要升级,基本上组件全部重写了一套,为了保持向下兼容,出现了同一组件两套实现并存的现象,虽然说Spark组件中也可嵌入MX组件,但实际使用常会遇到些小麻烦,例如mx:Tree滚动条异常,透明背景无法监听鼠标事件等等,如果你使用定制的组件,写法稍有不规范,就会出现Spark下显示异常,比如之前定制的圆角文本输入框就是如此,不得不在Spark下重新实现。
Spark与MX组件的区别
Spark最大的目的或许是方便Adobe兜售它的Flash Catalyst,当然这是个玩笑,Spark组件更加轻量,更易扩展。所有的Flex组件都从UIComponent继承,Spark组件也是如此,只不过它多了一层包装,从SkinnableComponent继承。MX中每个组件对应一个类,在Spark体系中,每个组件对应两个类,一个Component类,一个Skin类,例如按钮组件对应:spark.components.Button和spark.skins.spark.ButtonSkin,这种设计实现了组件行为逻辑与视图呈现的分离,就像将程序员和美工的工作分开一样,这也是MVC思想的产物。 Flex 3与Flex4的区别详见: Differences between Flex 3 and Flex 4 what is difference in halo and spark in Flex3 and Flex4
Spark组件外观定制
前面提到Flash Catalyst,这就是Adobe提供的组件外观可视化编辑工具,这个工具主要针对美工、设计师,对于习惯于写代码的程序员们也可以使用Flash Builder 4+来定制组件。 回到实际问题,之前定制的圆角文本输入框在Spark框架下出现了问题,我决定将其改造,使用定制组件Skin的方式实现圆角文本输入框。
定制圆角文本输入框
需求与分析
我的需求很简单,文本框带圆角,其内放个图标,如同mac osx的搜索框。实现思路也很清晰,给矩形增加圆角,再多放个icon,定好位置,做好布局……
定义组件类
开始动手,按Spark组件定制的步骤,先定义组件类,再定义外观类。 组件类描述组件的行为和属性,这里我们定义一个CustomTextInput.as,继承于spark.components.TextInput,组件行为不需要特别定义,这里只是增加两个样式:icon和radius,分别表示图标和圆角半径,而具体的呈现将在Skin类中实现。
package component{
import skin.CustomTextInputSkin;
import spark.components.TextInput;
[Style(name="icon", inherit="no", type="Object")]
[Style(name="radius", inherit="true", type="Number")]
public class CustomTextInput extends TextInput{
[Embed(source="/images/search.png")]
private const defaultIcon:Class;
public function CustomTextInput(){
super();
this.setStyle('icon', defaultIcon);
this.setStyle('radius', 10);
this.setStyle("skinClass", CustomTextInputSkin);
}
}
}
定义外观类
外观类描述组件的呈现,这里我们按Flash Builder提示创建MXML Skin,选择名称为CustomTextInputSkin,设置Host component为component.CustomTextInput, 完成向导,自动生成文件CustomTextInputSkin.mxml 生成的文件实际上是默认TextInputSkin的复本,找到下面的片段:
<!-- border -->
<!--- @private -->
<s:Rect left="0" right="0" top="0" bottom="0" id="border">
<s:stroke>
<!--- @private -->
<s:SolidColorStroke id="borderStroke" weight="1" />
</s:stroke>
</s:Rect>
<!-- fill -->
<!--- Defines the appearance of the TextInput component's background. -->
<s:Rect id="background" left="1" right="1" top="1" bottom="1">
<s:fill>
<!--- @private Defines the background fill color. -->
<s:SolidColor id="bgFill" color="0xFFFFFF" />
</s:fill>
</s:Rect>
<!-- shadow -->
<!--- @private -->
<s:Rect left="1" top="1" right="1" height="1" id="shadow">
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect>
<!-- text -->
<!--- @copy spark.components.supportClasses.SkinnableTextBase#textDisplay -->
<s:RichEditableText id="textDisplay"
verticalAlign="middle"
widthInChars="10"
left="1" right="1" top="1" bottom="1" />
其中边框,填充,阴影,文本框都有对应的块,分别对边框、填充、阴影添加圆角,并在文本块增加了图片组件,修改如下:
<!-- border -->
<!--- @private -->
<s:Rect left="0" right="0" top="0" bottom="0" id="border" radiusX="{hostComponent.getStyle('radius')}" radiusY="{hostComponent.getStyle('radius')}" >
<s:stroke>
<!--- @private -->
<s:SolidColorStroke id="borderStroke" weight="1" />
</s:stroke>
</s:Rect>
<!-- fill -->
<!--- Defines the appearance of the TextInput component's background. -->
<s:Rect id="background" left="1" right="1" top="1" bottom="1" radiusX="{hostComponent.getStyle('radius')}" radiusY="{hostComponent.getStyle('radius')}" >
<s:fill>
<!--- @private Defines the background fill color. -->
<s:SolidColor id="bgFill" color="0xFFFFFF" />
</s:fill>
</s:Rect>
<!-- shadow -->
<!--- @private -->
<s:Rect left="1" top="1" right="1" height="1" id="shadow" radiusX="{hostComponent.getStyle('radius')}" radiusY="{hostComponent.getStyle('radius')}" >
<s:fill>
<s:SolidColor color="0x000000" alpha="0.12" />
</s:fill>
</s:Rect>
<s:HGroup id="textGroup" gap="0" height="100%" paddingLeft="4" paddingRight="4">
<!-- icon -->
<s:Image id="icon" includeIn="normal" x="0" y="0" source="{hostComponent.getStyle('icon')}" verticalAlign="middle" height="100%"/>
<!-- text -->
<!--- @copy spark.components.supportClasses.SkinnableTextBase#textDisplay -->
<s:RichEditableText id="textDisplay"
verticalAlign="middle"
widthInChars="10"
left="1" right="1" top="1" bottom="1" height="100%"/>
</s:HGroup>
使用运行
测试定制的组件,代码如下:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:component="component.\*" >
<s:VGroup paddingLeft="20" paddingTop="20">
<s:TextInput />
<component:CustomTextInput />
<component:CustomTextInput radius="12" icon="images/device.png" text="ABC Test ... hohoho" editable="false" />
</s:VGroup>
</s:Application>
运行界面
代码下载
注意
此代码使用的Flex SDK 4.5编译,需要在Flash Player 10.2+运行,当然你也可以稍微改造一下代码,使其兼容Flex SDK 4.0,如图标改s:Image为mx:Image:
<!-- icon -->
<mx:Image id="icon" x="0" y="0" source="{hostComponent.getStyle('icon')}" verticalAlign="middle" height="100%"/>
参考文档
http://www.unitedmindset.com/jonbcampos/2010/03/21/new-spark-skinning-workflow/ http://www.slideshare.net/danorlando/creating-custom-spark-components-in-flex-4 http://www.adobe.com/devnet/flex/videotraining/exercises/ex5_06.html